Grandma, No! - Characters

Grandma Retopo, Texturing, and Rigging
Character Sculpt by Nathan Shorts

Grandma Retopo, Texturing, and Rigging
Character Sculpt by Nathan Shorts

Alternate Outfits

Alternate Outfits

Baby Retopo, Rig, Texture, and Animate
Character Sculpts by Nathan Shorts

Baby Retopo, Rig, Texture, and Animate
Character Sculpts by Nathan Shorts

Baby Animations

Necky Neighbor Retopo, texture, Rig, and Animation
Character Sculpts by Nathan Shorts

Necky Neighbor Retopo, texture, Rig, and Animation
Character Sculpts by Nathan Shorts

Necky Animation
Enhanced in game using Boing Bone in Unity

Gooey Head Retopo, Rig, and Texturing
Character Sculpt by Nathan Shorts

Gooey Head Retopo, Rig, and Texturing
Character Sculpt by Nathan Shorts

Facial Animations

Beef Boy Model and Rig. Blend shape emotion tests

Sluggy Retopo, Texture, Rig, and Animate
Character Sculpt by Nathan Shorts

Bird Model, Rig, & Animations

Dust Bunny Sculpt, Retopo, Texture, Rig, and Animation

Dust Bunny Sculpt, Retopo, Texture, Rig, and Animation

Rig and Blend Shape Test

Weenies

Weenies

Gremlins

Gremlins

Cockroach idle, run, and squash animations

Shoosher Retopo and Texture
Character Sculpt by Nathan Shorts

Shoosher Retopo and Texture
Character Sculpt by Nathan Shorts

Parents Models

Parents Models

Early Shoosher Model

I worked as a 3D Generalist on Grandma, No! at Wallride.

Here is a collection of characters that I worked on for the game. I was responsible for Retopology, UVing, Texturing, Rigging, and Animating these characters.

Most of the character sculpts were by Nathan Shorts.
All concept art was created by Nathan Shorts & Brieyh'leai Simmons.

Check out Grandma, No! on Steam Here
https://store.steampowered.com/app/2362680/Grandma_No/#