Billy Jackman
Billy Jackman
3D Generalist
Portland, United States

Summary

I create unique worlds that inspire curiosity & exploration

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Skills

3D ModelingEnvironment ModelingPBR TexturingTexturing3D AnimationHigh-poly ModelingPost-productionHard Surface ModelingLow-poly ModelingProp ModelingRigging

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Unity
Unity
Unreal Engine
Unreal Engine
VRED
VRED
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Premiere
Premiere

Experience

  • Immersive Developer at Daimler Truck North America
    Portland, US
    June 2023 - Present

    • Develop engaging Mixed Reality experiences for Meta Quest headsets using Unity 3D

    • Develop and run bi-weekly engineering CAD design reviews in Mixed Reality using the Varjo XR-3 headset and Autodesk VRED

    • Create high quality renders and animations using Blender, Photoshop, and After Effects

    • Optimize high polygon CAD models for use in Unity 3D

  • 3D Generalist at Wallride
    Minneapols
    July 2020 - May 2023

    • Model, unwrap, texture, rig, and animate game assets using 3DS Max, Photoshop, & Substance painter

    • Implement assets into Unreal or Unity based on the project

    • Iterate on designs based on feedback

  • 3D Artist at Kantar Consulting
    Minneapolis, United States of America
    November 2015 - July 2020

    • Create 3D environments and assets using real time and pre rendered workflows in 3DS Max

    • Work with consumer packaged goods companies, such as Target and Newell Brands, to concept visual ideas and present them in virtual 3D environments

    • Provide high quality projects and animations in our virtual reality software

    • Create motion graphics that convey the client's story creatively and accurately

    • Managed a foreign outsourcing team for assistance with quick turnaround projects

  • 3D Artist at Digital Innovation Institute
    Lansing, United States of America
    July 2014 - August 2015

    • Model, Texture, Rig, and animate environments, props, & characters in Autodesk Maya for use in our educational games built with Unity 3D

    • Work with a diverse team of artists, programmers, and designers to create highly polished and playable products

    • Help tutor and develop student’s 3D art skills through our internship process with the Digital Innovation Institute and Lansing Community College classes